Wie Ihr euch mit Sicherheit erinnern könnt, haben uns (also die Community) Entwickler Dice und Publisher Electronic Arts gefragt, welche alten Battlefield Maps wir gerne in Battlefield 4 sehen würden. Dafür wurde eine Umfrage durchgeführt, die es zugelassen hat verschiedenste Maps aus den vorherigen Battlefield-Teilen auszuwählen. Nach der Umfrage hüllte man sich aber in’s Schweigen und ließ nicht durchblicken, für welche Maps man sich nun auf Seiten des Entwicklers entschieden hat. Bis gestern! Denn seit gestern ist nun die erste Map des kommenden kostenlosen Mappacks bekannt, denn Enwtickler Dice hat die erste Map ins CTE zum Testen gestellt! Bei der Map handelt es sich um Dragon Valley aus Battlefield 4! Was haltet Ihr davon, dass Dragon Valley ausgesucht wurde?
IM CTE Bereich wurde auch ein Blog-Post veröffentlicht, den wir euch nicht vorenthalten wollen:
As many of you remember, we ended last year with a poll in which we asked you, the community, which maps you would prefer to be remade in Battlefield 4.
We never previously talked about the results of that poll, but that changes today!
Before we published the poll, we had a hunch a majority of you would want us to remake Battlefield 3 maps – which proved to be correct looking at the results:
The results of this poll was invaluable, but not the only parameter we considered our pick…
PICKING A CLASSIC MAP
With the Community Map Project catering to the wills of the majority (which tend to like predominately infantry based play) – we wanted to make sure the classic map project would cater to our equally important veteran & vehicle-players!
With this in mind, this is how we made our pick:
A map not re-imagined before
We removed previously re-imagined maps like Strike at Karkand and Wake Island in favor for something fresh.
A truly classic map
We filtered out maps from Battlefield 3, Bad Company 2 and Bad Company 2: Vietnam respectively as we wanted to step further back in our catalog than that to reach the really classic content
A large vehicle based map
When we think “classic Battlefield” – we think lots of vehicles, which meant skipping some Battlefield maps like Omaha Beach, Berlin and Mashtuur City based on size and vehicle density.
Most importantly – Dev-Team weigh in
The final pick was also heavily influenced by which maps on the list we could truly take to the next level both visually and gameplay-wise, and which would be lots of fun to make and play of course!
We spent some time playing all the maps at the top of the poll results to get refreshed on just how these maps felt in-game as well as what they looked like.
We were not only looking to just re-imagine the maps visually – we also would like the gameplay of the map to be similar to the old version. You should get that same feel for the game as you did back then.
One issue with our Dragon Valley pick was Battlefield 2’s really limited draw distance & fog, which enabled players to sneak around and get that “classic” conquest flag cap rotation in a relatively narrow map. This posed some problems to us as our draw distance in Battlefield 4 more or less covers the full map.
We were able to address this through the use of more foliage, a cloud layer and a taller, more fitting terrain.
Another important aspect of gameplay in the original was repairable bridges – something we are very happy to be able to include in the re-imagined map as well!
CTE PROTOTYPE RELEASE – LIMITED TIME!
Today our Dragon Valley prototype will be made playable on the CTE in Conquest Large!
The plan is to get feedback on this prototype for a limited time and then get back to the Community Map Project.
As we want to focus your feedback on our classic map for the coming two weeks, we will switch the Community Map Project servers OFF during this period.
After these two weeks of feedback and testing on the CTE – we will go back to focusing on the Community Map Project again!